#ifndef GAME_H
#define GAME_H

#include "Graphics.h"


class Game {
public:

	enum GameState {
		Paused,
		ShowingMenu,
		Playing
	};

	Game();

private:

	void GameLoop();

	Graphics* GraphicsPtr;
	GameState gameState;
	const static int ticksPS = 100;
	const static int skipTicks = 1000/ticksPS;
};


#endif